![]() After stressing about what may or may not be skulking in the shadows, it's a relief to torch a Necro with your flamethrower, or perforate one with your assault rifle. This tension makes the battles downright cathartic. Dead Space 2 knows the importance of the tease, subjecting the player to tortuous bouts of cat and mouse before unleashing hell. Lights flicker to create taunting shadows, enemies scuttle past windows, and unsettling noises will have you steeling yourself before venturing further. It understands the cinematic presentation of those films and applies it, for a truly dread inducing experience. Critical consumers of such shocking fare will be pleased, the game isn't just parroting back tropes from horror movies. ![]() They attack with a single-minded focus that brings to mind any good zombie movie. The Necromorph enemies are something out of John Carpenter's The Thing, former human beings, now mutated flesh crimes. The movie comparisons continue the combination of creeping horror and industrialized deep space is reminiscent (some would say derivative) of Alien and Event Horizon. Set in an orbiting space colony where lights flicker, horrors lurk, and violent dismemberment waits around every corner, Dead Space 2 is for those who like to sweat while they game. Freed from that visual clutter, the game sucks you in and creeps you out like a good scary movie. Information such as health and ammo is displayed on protagonist Isaac's gear. Like the original, Dead Space 2 has no HUD. It's appropriate that Visceral Games started off on movie-licensed properties, as the Dead Space games are so cinematic. Will Dead Space 2 keep players pants-less with fright? ![]() With the success of their first original property, Visceral Games now faces the challenge of a follow up. ![]() Never mind the big franchise names, it was Dead Space that put them on people's radars. ![]() Until the original Dead Space in 2008, they'd been toiling in relative obscurity on movie properties like James Bond 007: Agent Under Fire and Lord of the Rings: The Third Age. Developer Visceral Games has proved that the same rule applies with video games. It's worked for so many directors Steven Spielberg with Jaws, Sam Raimi with Evil Dead, John Carpenter with Halloween, even art house regulars like Roman Polanski and David Cronenberg would agree, shock your audience and they'll come back for more. ![]()
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